Thief 3 Pc Game Cheats

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This version of the guide is obsolete. Plese check the new version here:
http://www.ttlg.com/forums/showthrea..=1#post2332039
[edited command list on Apr, 05, 11:30 AM (GMT)]
To open the console, you have to bind the command 'edit_command' to a key in your user.bnd file, e.g.
bind p edit_command
If you press that in the game, the game pauses and an input line appears where you can type commands. The usual emacs (a very popular editor in the unix world) bindings work, e.g. ctrl-p to fetch the previous command, ctrl-n for the next one, ctrl-k to kill the rest of the line and so on.
Below is a list of commands I could figure out yet or that are described with the dump_cmds command. The fourth column is the command name, the first what kind of arguments it takes, the second what kind of command/setting it is, the third is the default value (if known) and on the line below is a descripion of the command.
The commands can be found in clear text in the thief.exe file (tg, did not test tdp, definitely not in thief2.exe). The most interesting commands yet are
alias (need to find out if it allows scripting)
bind
clear_weapon_and_item
dump_cmds
edit_command
jump (instead of jump_block)
inv_item_timeout
inv_transit_time
quit_game (as a key binding when testing commands)
record (allows to record a demo, don't know how to replay it)
Some of the commands were replaced in thief2, e.g. cycle_item has become 'next_item' and 'prev_item'. I'm really interesten in finding out how a demo can be replayed that was recorded with 'record'.
Arguments:
------------------------
- no arguments
* multiple arguments
A An action (a command).
Alias An alias name.
C Colour, specified by red, green and blue value separated
with commas, e.g. 255,0,0 for bright red (values range
from 0 to 255)
F float value
File filename
I integer value
Item An item name, can be: sword blackjack broadhead water
firearr eartharrow gasarrow ropearrow nois airpotion
holyh2o lockpicksm lockpicklg flashbomb gasmine mine
compass2 healingpotion
Key The name of a key.
List comma separated list of arguments of the given type
Font font name. Know fonts:
fontaa12 fontaa20 fontaa29 fontaa36 font smalfont textfont
(located in intrface.crf).
Path path (directory)
Pathlst list of paths separated with '+'
R resource name (whatever that may be)
Sound the name of a sound effect(may be empty). Default sounds:
metalp1 metalp2 metalp3 metalp4 pageturn select1 select2
tick1 tick2 (or other sound in snd.crf/snd/SFX).
Text Free form text.
Val A variable value
Var A variable name
() optional argument
? unknown how/if command/setting works
Command type:
----------------------------------------------
Any Can be used in any .cfg or .bnd file and on the command
prompt.
A Autosaved settings (stored in cam.cfg)
C Controls; works in-game
G Game command; works in-game
I Installation setting (put into darkinst.cfg)
S Configuration setting (can be used in user.cfg or dark.cfg)
? unknown how/if command/setting works
Default value:
--------------
The default value of the command's argument if an optional
argument is omitted or the default setting of a command if it was
never used. If the field is blank, the default value is unknown or
the command has no default. A question mark indicates that the
value is estimated.
If a command that takes a + or - prefix, is bound to a key, e.g. 'bind b +crouch', the command is activated when the key is pressed and deactivated when it's released.
Args Type Default command
---- ---- ------- -------
- Any ;
comment; can be used behind a command, e.g.
mouse_sensitivity 3 ; blah blah
F S airbar_sparseness
high value = less bubbles
F S airbar_tolerance
speed of air bar bubbles
Alias,A G alias
alias 'aliasname' 'action'
- A always_play_intro
prevents that the skip_intro command is written
into cam.cfg thus forcing that the intro video is
always played
- G automap
display the automap
(F) C back
move backward (not sure how the integer argument
works exactly)
- C backfast
run backward
Key,A SG bind
bind keyname 'action'
C S 180,180,180 bind_color_text
colour of the list items on the binding screen
- C block
toggle blocking with the weapon
- C +block
start blocking with the weapon
- C -block
stop blocking with the weapon
I A bow_zoom
enables (1) or disables (0) zooming the view when
using the bow.
Path S bugrep_dir
gee, they forgot to take that out I guess :-)
I S cash_bonus
bonus cash at start of mission
Path I cd_path
?
I A character_detail
character detail (1 = high, 0 = low)
- G clear_item
Clear the player's 'current item' selection. close
inventory
- G clear_weapon
Clear the player's 'current weapon'. sheath weapon
- G clear_weapon_and_item
Clear both the player's 'current item' and
'current weapon.' close inventory and sheath
weapon
? ? contrast
Set the contrast
? ? contrast_time_scale
contrast time scale
- C creepon
toggle sneaking
- C +creepon
start sneaking
- C -creepon
stop sneaking
- C crouch
toggle ducking
- C +crouch
start ducking
- C -crouch
stop dducking
- C crouchhold
same as crouch
I C cycle_item
cycle item 1 = forward, -1 = backward
I G cycle_weapon
cycle_weapon 1 = forward, -1 = finish
- G dark_version
Display version in game mode.
- G debrief
Go to debrief UI.
C S 255,255,64 diff_color_hilite
colour of the text on the button with the selected
difficulty on the new game screen.
- S disable_modal_tool_frob
items are used immediately instead of moving them
to the center of the screen first
- G drop_item
Drop (actually, throw) your currently selected
item
File G dump_cmds
dump command list to file
- G edit_command
edit a command in the command editor: edit_command
<cmd> (usual emacs bindings work, c-p, c-n, c-a,
..)
- G end_mode
End the current major mode (commit suicide in game)
- G endgame
Go to endgame mode. (crashes game)
Var,A ? eval
Exec a command with config substitution: eval
<var> <cmd>
C S 255,255,255 file_slot_color_border
colour of the border around selected item on
load/save screen.
C S 255,255,0 file_slot_color_hilite
colour of the selected binding or save game slot
on the save screen or the change binding screen.
? ? flash
Make a blinding flash (works only in dromed?)
(F) C 2 forward
move; pos = forward, neg = backward; allowed range
-2 to 2; +/- 1 = move slowly, +/- 2 = run;
fractions can be used to walk even slower
(e.g. 0.5).
(F) C forward toggle
toggle moving forward
(F) C +forward
start moving forward
(F) C -forward
stop moving forward
- C on freelook
toggles free look (i.e. if it's possible to look
up and down)
- C freelookon
same as freelook
F S friction
controls acceleration (0.0 = none, 1.0 = max)
C S 255,255,255 game_color_text
?
I A game_full_screen
full screen (1) or window mode (0)
Text G game_message
Display a message on the game screen
? ? game_mode
switch to game mode
I A game_screen_depth
dolour depth of the game screen
I,I A game_screen_size
size of the game screen (e.g. .. 800 600)
F A gamma
initial gamma correction
F G +-0.025 gamma_delta
Add float to gamma
? ? get
Look up a config value: get <var>
C S 255,255,200 goal_text_color_text
colour of the text on the goals screen
C S 150,150,150 grey_color_bright
colour of the difficulty button under the pointer
when opened from inside the game.
C S 240,240,240 grey_color_hilite
colour of the selected difficulty button when
opened from inside the game.
C S 150,150,150 grey_color_text
normal colour of the difficulty buttons when
opened from inside the game
F S 50000? head_speed
Controls the tunring speed of the head; similar to
mouse_sensitivity
F S head_zone
if set to a high value, moving the head becomes
very choppy
? ? help
shows command info
I? G history_cmd
edit command from history offset (seems just to
open the command prompt like edit_command in the
game).
F S 0 hpbar_ang
hpbar z axis and vismeter x axis orientation
I S 1 hpbar_model
turn hp bar on (1) or off (0)
I S 0 hpbar_spin
1 = healthbar spins, 0 = healthbar does not spin
F S 60 hpbar_zoom
distance between the camera and the health bar
Var,A ? ifdef
exec a command if a config variable is defined:
ifdef <var> <cmd>
Var,A ? ifndef
exec a command if a config variable is undefined:
ifndef <var> <cmd>
Path I install_path
?
I S 1 inv_enabled
enables (1) or disables (0) inventory
I S 15000 inv_item_timeout
time in milliseconds before a readied inventory
item is put away
F S 10.0 inv_model_zoom
zoom of item models in corners
F S inv_obj_height
height of item models in corners
F S inv_obj_width
width of item models in corners
Item G inv_select
Select an inventory object by name (or archetype
name) select item: sword blackjack broadhead water
firearr eartharrow gasarrow ropearrow nois
airpotion holyh2o lockpicksm lockpicklg flashbomb
gasmine mine compass2 healingpotion
F S 0.06? inv_status_height
size of the health bar as a fraction of screen size
(e.g. 0.05 = 5% of the screen size). Also affects
the vertical position of the inventory items and
the vismeter. Big or small numbers (> 1 or <= 0)
may crash the game and windows. Useful range is
about 0.04 to 0.1. Setting this to 0 disables the
health bar and the vismeter.
F S -0.008 inv_status_margin
the distance between the health bar and the bottom
border of the screen (0 = bottom, 0.5 = center,
0.94 = right at the top of the screen, inventory
is out of the visible screen area). Negative
values seem to have no effect at all (i.e. work
like 0.0).
F S inv_transit_time
time to move item to screen center when using it
(0 = item is readied instantly)
- C jump
toggle jumping (i.e. jump once; toggle again
before you can jump again)
- C +jump
start jumping
- C -jump
stop jumping
- C jumpblock
toggle jumping or blocking with weapon
- C +jumpblock
start jumping or blocking with weapon
- C -jumpblock
stop jumping or blocking with weapon
F S 1000? kbd_turn_accelerate
acceleration of the turning speed when pressing a
turn key. Higher values make you turn faster.
F S 1000? kbd_turn_decelerate
deceleration of the turning speed when releasing
the turn keys. Higher values make you stop turning
faster.
F S 50? kbd_turn_rate
maximum turning rate with the keyboard. Turn
faster with higher values. Negative values invert
the turning direction.
F S kbd_turn_reverse_acc
deceleration of the turning speed when the turn
left key is pressed while still turning right (and
vice versa). Once you start to turn in the other
direction, the kbd_turn_accelerate value is used
instead. Higher values make you stop turning
faster.
A A last_command
The last console command issued
- C leanforward
lean forward
- C leanleft
lean left
- C leanright
lean right
- G load_game
go to the load game screen
Path I load_path
?
? ? loadout
Go to loadout UI.
- C lookcenter
center view
- C -1 lookdown
same as zlook
- C 1 lookup
same as zlook
[continued in follow up posting]
------------------------------
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Thief
Go to the Thief - Deadly ShadowsSystem directory. Copy the 'DEFAULT.INI file' for backup.
Then Open the 'DEFAULT.INI' with a texteditor like notepad. Find the '[Difficulty]'
heading, then change the following values of the indicated lines for the corresponding
difficulty setting. Using '0' as a value usually disables that attribute. Start a new
game to play with the added effects. This cannot be used with an existing saved game.
AI visual acuity multiplier - how well AIs can see
AI auditory acuity multiplier - how well AIs can hear
AI tactile acuity multiplier - how well AIs can feel
AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
AI-to-player damage multiplier - all damage applied to the player by the
AI is scaled by this
change the multiplier for see/hear/feel/hitpoints//damage to whatever u feel like,
(0)zero usually does it hehe. As u can see the settings are for easy/normal/hard or
expert level. If u want u can change them all, but its not necessary just remember
which one u changed.
Hint:
-----
Well this isn`t a cheat but you can have an easy life when you have to fight or avoid
Gamal`s statues (these things are hard to kill).You only have to crouch if you get
spotted or want to destroy one of these things.Alltough normally you are safe if you go
up stairs or you are on a surface a bit higher than the one on wich the statue is there
is a possibillity to get killed.
Getting to the sunken Citadel in the docks:
-------------------------------------------
When you first arrive at the docks, go towards the store. Stop immediately after you
pass the Quarantine gate. There is a box in front of you. Destroy it. Go down the
ladder and follow the stairs.
Fond Memories of the Cradle:
----------------------------
Note: 'Memory' is in cradle's memory aspect, as inmate with staff roaming the halls.
'Normal' is when Garrett and puppets roam the halls. -Once you have talked to Laurel
in the attic you can decide to skip sneaking around with the toys by closing yourself
in the cell and using your arsenal against the staff. -You can avoid racing through
your arsenal by using the knife to backstab the puppets and staff when they are not
looking. Staff will keel over and when dead, puppets back off. Quick save and directly
hit them with flashbombs after stabbing them to keep them down. -Instead of grabbing
and using one toy at a time, grab all the toys. You now can enter or leave the memories
at will at any of the special spots. That way, you can avoid losing the toys by going
back to 'normal', going to the special spot nearest to your destination, and entering
'memory' there. -You can ease you journey through 'memory' by picking and opening all
the doors and leaving traps such as mines, holy water puddles, or burning oil puddles
while in 'normal' before crossing over to 'memory'. For example, in the lobotomy theater
where you get the dissolution serum, make a holy water puddle between the stairs and
operating table. When you go into 'memory', the staff worker patrolling around the table
will walk into the puddle and keel over, making it easier to get to the serum.
Easy money:
-----------
Go to a fence that buys metal and sell all of your loot. Go to your landlord's stash
nearby Heartless Perry. Get the purse of coins (worth 50 g), then go around town and
pickpocket purses from unsuspecting citizens. Whenever you get a purse it will say it
is worth 25 g, but it will actually be worth 50 g. You can only do this once a night.
Collect as many purses as you can. Once you sell those purses to a fence, any other
purses you collect that night will be worth their regular amount.
Defeating Keeper Guards:
------------------------
Use a mine or be extra careful when sniping Keeper Guards. If sniping, you must hit
them in the back of the head. If you are stealthy enough, you can try backstabbing
them, because the blackjack has no effect on them.
Item Maximums:
--------------
Gear and items are bought to be used in Thief 3. Don't go to great lengths to save items
if you think they can help you stay alive and undiscovered, but don't waste them on lone
guards or civilians who cannot fight back.
On normal, the maximum gear Garrett may carry is:
Health Potion = 10
Broadhead arrows = 30
Noisemakers = 5
Water Arrows = 25
Moss Arrows = 20
Gas Arrows = 5
Fire Arrows = 15
Flash Bombs = 20
Explosive Mine = 5
Gas Bomb = 5
Oil Flask = 5
If Garrett proceeds to pick up another item when he is at maximum capacity, the item is
'picked up' but is not added to the inventory. Be sure you have room before you start
grabbing items or you're just wasting hard earned loot!
Don't Leave Angry:
------------------
Since the stages are often divided up into separate maps, you find yourself transitioning
from one part to the other. If you are being chased by a guard, never leave the map and
come back expecting everything to be normal. The guard chasing you will still be there and
alerted to your presence. Always make an effort to hide in the same map you are to avoid
forgetting that a guard (or party of guards) are waiting for you on the next map. The map
transitions are a good place to hide (they are almost always completely dark). Simply go
into the map transition and decline to go into the next section. Garrett will stay in the
murky, smoky portal and almost always out of the way of all patrols.
Free Water Arrows:
------------------
You can get free water arrows in the training mission (which carries over to your subsequent
missions) by waiting by the douse the torch exercise for water crystals to keep respawning.
Before you leave the Blue Heron Inn forever, you may want to take your fill of 25 water arrows,
which will go a long way in helping you keep shopping costs down.
Broad-head Arrows:
------------------
To get free broad-head arrows, go to the tavern in the Stone Market Plaza where there should
be 3 guards, one with a bow, upstairs. Dispose of the guard downstairs. After you do that
run down and jump behind the bar, the guards upstairs may come after you but they can't get
behind the bar. The one with the bow can shoot at you, so crouch down behind the bar and wait
for him to ready his arrow, then stand up for a sec and crouch back down, he will fire his
arrow into the bar and you can claim it. Repeat this to get full broad head arrows.
Damage Modification:
--------------------
This involves editting a vital game file, so make a back-up before you start.
Locate the Default.ini in your Program FilesThief - Deadly ShadowsSystem directory and
open it with a text editor. Locate the following section:
[Difficulty]
; -- THIEF 3
;
; AI visual acuity multiplier - how well AIs can see
Difficulty_AIVisual_Mult_Easy=0.9
Difficulty_AIVisual_Mult_Normal=1.0
Difficulty_AIVisual_Mult_Hard=1.15
Difficulty_AIVisual_Mult_Expert=1.2
;
; AI auditory acuity multiplier - how well AIs can hear
Difficulty_AIAudio_Mult_Easy=0.8
Difficulty_AIAudio_Mult_Normal=1.0
Difficulty_AIAudio_Mult_Hard=1.03
Difficulty_AIAudio_Mult_Expert=1.13
;
; AI tactile acuity multiplier - how well AIs can feel
Difficulty_AITactile_Mult_Easy=1.0
Difficulty_AITactile_Mult_Normal=1.0
Difficulty_AITactile_Mult_Hard=1.0
Difficulty_AITactile_Mult_Expert=1.0
;
; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
Difficulty_AIHitPoints_Mult_Easy=0.75
Difficulty_AIHitPoints_Mult_Normal=1.0
Difficulty_AIHitPoints_Mult_Hard=1.2
Difficulty_AIHitPoints_Mult_Expert=1.3
;
; AI combat speed multiplier - all AI combat animations are scaled by this
Difficulty_AICombatSpeed_Mult_Easy=1.0
Difficulty_AICombatSpeed_Mult_Normal=1.0
Difficulty_AICombatSpeed_Mult_Hard=1.1
Difficulty_AICombatSpeed_Mult_Expert=1.2
;
; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this
Difficulty_AIToPlayerDamage_Mult_Easy=0.5
Difficulty_AIToPlayerDamage_Mult_Normal=1.0
Difficulty_AIToPlayerDamage_Mult_Hard=1.25
Difficulty_AIToPlayerDamage_Mult_Expert=1.5
Change the AI damage to player multiplier to 0.0 for almost no damage (note that a base
damage still applies) to you; you may want to reduce the hit points of the enemies as well.
Just a warning not to reduce the hit point multiplier of the AI to 0.0 or any hit (including
a blackjack blow) will kill an enemy instantly.
Easy Lock Picking:
------------------
For those of you who don’t have the knack to pick lock using the mouse feeling technique, you
can use the W, A, S, D, keys on the keyboard (note no key mapping changes) Adjust accordingly
if W-run forward has been changed etc.) You still have to press the keys and figure what comes
after what but it cuts the time to lock pick more than in half.
Unlimited Water Arrows (Mission 1):
-----------------------------------
At the first mission (training), the tutorial will teach you how to extinguish torches with
Water Arrows. A Water Arrow will be located on the crate, just right of target torch. If you
pick it up, another Water Arrow will appear 2-3 seconds later, providing you an unlimited
(almost) source of Water Arrows, to a maximum of 25. Unfortunately in the first mission,
some parts of the area cannot be re-entered once you pass it, so you can only do this one
time, but you keep all the inventory for the next missions.
Easy faction increase with Pagans:
----------------------------------
Buy about 15 fire arrows. Get at least one of each of the other elemental arrows (water, moss,
and gas). You can get a gas arrow by climbing the wall by the Pagans that are standing by the
note from Shaman Dyan. Note: Climbing gloves are sold in the store at the Docks for 2,000 gold.
Go to the Pagan territory in the Docks, but make sure you are already neutral with them so you
will not get attacked because the fire arrows make a lot of noise and produce a massive amount
of light that you cannot escape from. Stand anywhere outside of the entrance to the territory
so you can get a shot at the elemental cocoon (the two big tusks sticking out of the ground
with blue orbs strapped to them). Shoot one of each of your elemental arrows at it, as described
in the 'Notes' section of your goals. After that you can use the fire arrows and continue
shooting the cocoon with them and gain faction. Do this until your status with the Pagans is
'Allied'. You can now enter the Pagan territory without getting mauled. If you try to use any
other arrow besides the fire arrows, the Pagan standing by the boxes will comment 'You be a
fool', therefore hinting that you cannot use that arrow again yet.
Thief 3 pc game cheats free

Pc Game Cheats Free

This cheat for Thief 3: Deadly Shadows PC has been posted at 25 Apr 2005 by Unregistered and is called 'Cheats - Cheatcodes'. If cheat is usable don't forgot thumbs up Unregistered and share this with your freinds. And most important we have 1 other cheats for Thief 3: Deadly Shadows, look them as soon as possible! Airline manager 2 game cheats.

Thief 3 Pc Game Cheats Pc

May 25, 2004 Now, that being said, you'll want to find the Thief 3 directory and go to the System Folder. (Default is: C: Program Files Thief - Deadly Shadows System). Look for default.cfg. Open up this file in your normal text editor and look for this: Difficulty- THIEF 3 AI visual acuity multiplier - how well AIs can see DifficultyAIVisualMultEasy=0.9. The biggest totally free game fix & trainer library online for PC Games Switch GCW.eu: Main: Game or Patch Questions? Visit FileForums: MAIN: Magazines Banners. This unprotected EXE game with the Thief 3 Editor Pack! Thief 3 v1.1 GERMAN +4 TRAINER:: MoeTempler: File Archive 156 KB Thief 3 v1.1. Cheat Codes Change Difficulty Before You start with this one keep in mind You'll be changing a file so make a backup copy before Youi begin. Thief 3: Deadly Shadows PC Cheats. You can pick a lock with masterful speed at any door in the game that has three pins. Save the game before interacting with the door. Then, try to pick the lock and remember the correct combination. Before unlocking the third pin, reload your saved game to be back in front of the door.